RT Editor Manual - Contents
RT Editor 0.6.3
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Introduction
File definition for RT Editor
Introduction
Basic arguments
How data are organised in a file
A simple scene ( Tut01.RT )
Some hints
Adding a new sphere (Tut02.rt)
Changing the color of an object (Tut03.rt )
Modifying the parameters ( Tut04.rt )
Adding a box ( Tut05.rt )
The brep object
Cylinder
Cone Lamp
Creating a coloured background ( Tut06.rt )
Applying a texture mapping to an object ( Tut07.rt )
Advanced argument
Limits of the raytracer
A transformation of an object ( Tut08.rt , Tut09.rt ) or a lamp
Group of objects
Building a csg node ( Tut10.rt )
NURBS mesh
Bezier Mesh
Understanding the view
Other attribute on param section
Adding comment
Creating stereogram
Using hierarchy
Appendix
If something goes wrong
Object types
Primitive
sphere
cylinderconebox
Composite
brep
brp file format
NURBSmesh
bezierblob
CSG
intersection
subtractunion
Curve
polyline
beziercurveNURBScurve
Lamp
pointlamp
arealamp
Pseudo
anim
flip
Deformation Graph
Camera
File format
Definition of the file format
File .bmp
File .brp
File .bzr
File .rt
Section View
Section parameters
Section texture
Section material
Section lamp
Section object
Tecnical Information
How the program works
Limits of the raytracer
Bibliography