/*************************************************************************** effect.cpp (c) 2000-2007 Benoit Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __EFFECT_CPP #include #include "effect.h" #include "main.h" static void get_info(GB_IMAGE img, uint **data, uint *width, uint *height, uint *npixels, bool *inv) { GB_IMAGE_INFO info; GB.Image.Info(img, &info); *data = (uint *)info.data; if (width) *width = info.width; if (height) *height = info.height; if (npixels) *npixels = info.width * info.height; if (inv) *inv = (info.format == GB_IMAGE_RGBA || info.format == GB_IMAGE_RGBX); } static inline int between0And255 (int val) { if (val < 0) return 0; else if (val > 255) return 255; else return val; } static inline uint RGBA(int r, int g, int b, int a) { return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff); } static inline int R(uint rgb ) { return (int)((rgb >> 16) & 0xff); } static inline int G(uint rgb ) { return (int)((rgb >> 8) & 0xff); } static inline int B(uint rgb ) { return (int)(rgb & 0xff); } static inline int A(uint rgb ) { return (int)((rgb >> 24) & 0xff); } static inline uint invert(uint col) { return ((col & 0xFF)) << 16 | ((col & 0xFF0000)) >> 16 | (col & 0xFF00FF00); } static inline int myRound(double d) { return d >= 0.0 ? int(d + 0.5) : int( d - ((int)d-1) + 0.5 ) + ((int)d-1); } static inline int brightness (int base, int strength) { return between0And255(base + strength * 255 / 50); } static inline int contrast (int base, int strength) { return between0And255 ((base - 127) * (strength + 50) / 50 + 127); } static inline int gamma (int base, int strength) { return between0And255 (myRound(255.0 * pow (base / 255.0, 1.0 / pow (10, strength / 50.0)))); } static inline int brightnessContrastGamma(int base, int newBrightness, int newContrast, int newGamma) { return gamma(contrast(brightness(base, newBrightness), newContrast), newGamma); } void Effect::balance(GB_IMAGE img, int channels, int brightness, int contrast, int gamma) { uchar transformRed[256], transformGreen[256], transformBlue[256]; uint i; uint np; uint *p; bool inv; uint col; get_info(img, &p, NULL, NULL, &np, &inv); if (!inv) { for (i = 0; i < 256; i++) { uchar applied = brightnessContrastGamma(i, brightness, contrast, gamma); transformRed[i] = (channels & Red) ? applied : i; transformGreen[i] = (channels & Green) ? applied : i; transformBlue[i] = (channels & Blue) ? applied : i; } } else { for (i = 0; i < 256; i++) { uchar applied = brightnessContrastGamma(i, brightness, contrast, gamma); transformBlue[i] = (channels & Red) ? applied : i; transformGreen[i] = (channels & Green) ? applied : i; transformRed[i] = (channels & Blue) ? applied : i; } } for (i = 0; i < np; i++) { col = p[i]; p[i] = RGBA(transformRed[R(col)], transformGreen[G(col)], transformBlue[B(col)], A(col)); } } void Effect::invert(GB_IMAGE img, int channels) { uint np; uint *p; bool inv; uint mask; uint i; get_info(img, &p, NULL, NULL, &np, &inv); if (!inv) mask = RGBA((channels & Red) ? 0xFF : 0, (channels & Green) ? 0xFF : 0, (channels & Blue) ? 0xFF : 0, 0); else mask = RGBA((channels & Blue) ? 0xFF : 0, (channels & Green) ? 0xFF : 0, (channels & Red) ? 0xFF : 0, 0); for (i = 0; i < np; i++) p[i] ^= mask; }