/*************************************************************************** GL.c The Gambas openGL component (c) 2005-2007 Laurent Carlier BenoƮt Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __GL_C #include "gambas.h" #include "gb_common.h" #include "main.h" #include "GL.h" #include #include "GLclipping.h" #include "GLcolorLighting.h" #include "GLcoordTransf.h" #include "GLdisplayList.h" #include "GLfog.h" #include "GLframeBufferOps.h" #include "GLmodesExec.h" #include "GLpixelOperations.h" #include "GLprimitives.h" #include "GLrasterization.h" #include "GLtextureMapping.h" #include "GLinfo.h" #include "GLselectPixmap.h" /**************************************************************************/ BEGIN_METHOD_VOID(GL_exit) // free the memory reserved for glGet calls freeAllocs(); END_METHOD BEGIN_METHOD_VOID(GLCHECKERROR) GB.ReturnInteger(glGetError()); END_METHOD /**************************************************************************/ GB_DESC Cgl[] = { GB_DECLARE("Gl",0), GB_NOT_CREATABLE(), // GB_STATIC_METHOD("_init", NULL, GL_init, NULL), GB_STATIC_METHOD("_exit", NULL, GL_exit, NULL), /* Check errors */ GB_STATIC_METHOD("GetError", "i", GLCHECKERROR, NULL), /* Primitives - see GLprimitives.h */ GB_STATIC_METHOD("Begin", NULL, GLBEGIN, "(Primitive)i"), GB_STATIC_METHOD("EdgeFlag", NULL, GLEDGEFLAG, "(Flag)b"), GB_STATIC_METHOD("End", NULL, GLEND, NULL), GB_STATIC_METHOD("Rectf", NULL, GLRECTF, "(X1)f(Y1)f(X2)f(Y2)f"), GB_STATIC_METHOD("Recti", NULL, GLRECTI, "(X1)i(Y1)i(X2)i(Y2)i"), GB_STATIC_METHOD("Vertex2f", NULL, GLVERTEXF, "(X)f(Y)f"), GB_STATIC_METHOD("Vertex3f", NULL, GLVERTEXF, "(X)f(Y)f(Z)f"), GB_STATIC_METHOD("Vertex4f", NULL, GLVERTEXF, "(X)f(Y)f(Z)f(W)f"), GB_STATIC_METHOD("Vertexf", NULL, GLVERTEXF, "(X)f(Y)f[(Z)f(W)f]"), GB_STATIC_METHOD("Vertex2i", NULL, GLVERTEXI, "(X)i(Y)i"), GB_STATIC_METHOD("Vertex3i", NULL, GLVERTEXI, "(X)i(Y)i(Z)i"), GB_STATIC_METHOD("Vertex4i", NULL, GLVERTEXI, "(X)i(Y)i(Z)i(W)i"), GB_STATIC_METHOD("Vertexi", NULL, GLVERTEXI, "(X)i(Y)i[(Z)i(W)i]"), GB_STATIC_METHOD("Vertexfv", NULL, GLVERTEXFV, "(Coords)Float[]"), GB_STATIC_METHOD("Vertexiv", NULL, GLVERTEXIV, "(Coords)Integer[]"), /* Display lists - see GLdisplayList.h */ GB_STATIC_METHOD("CallList", NULL, GLCALLLIST, "(Index)i"), GB_STATIC_METHOD("CallLists", NULL, GLCALLLISTS, "(Lists)Integer[]"), GB_STATIC_METHOD("DeleteLists", NULL, GLDELETELISTS, "(Index)i(Range)i"), GB_STATIC_METHOD("EndList", NULL, GLENDLIST, NULL), GB_STATIC_METHOD("GenLists", "i", GLGENLISTS, "(Count)i"), GB_STATIC_METHOD("IsList", "b", GLISLIST, "(Index)i"), GB_STATIC_METHOD("ListBase", NULL, GLLISTBASE, "(Index)i"), GB_STATIC_METHOD("NewList", NULL, GLNEWLIST, "(Index)i(Mode)i"), /* Coordinate Transformation - see GLcoordTransf.h */ GB_STATIC_METHOD("DepthRange", NULL, GLDEPTHRANGE, "(Near)f(Far)f"), GB_STATIC_METHOD("Frustum", NULL, GLFRUSTUM, "(Left)f(Right)f(Bottom)f(Top)f(Near)f(Far)f"), GB_STATIC_METHOD("LoadIdentity", NULL, GLLOADIDENTITY, NULL), GB_STATIC_METHOD("LoadMatrixf", NULL, GLLOADMATRIXF, "(Matrix)Float[]"), GB_STATIC_METHOD("MatrixMode", NULL, GLMATRIXMODE, "(Mode)i"), GB_STATIC_METHOD("MultMatrixf", NULL, GLMULTMATRIXF, "(Matrix)Float[]"), GB_STATIC_METHOD("Ortho", NULL, GLORTHO, "(Left)f(Right)f(Bottom)f(Top)f(Near)f(Far)f"), GB_STATIC_METHOD("PopMatrix", NULL, GLPOPMATRIX, NULL), GB_STATIC_METHOD("PushMatrix", NULL, GLPUSHMATRIX, NULL), GB_STATIC_METHOD("Rotatef", NULL, GLROTATEF, "(Angle)f(X)f(Y)f(Z)f"), GB_STATIC_METHOD("Scalef", NULL, GLSCALEF, "(X)f(Y)f(Z)f"), GB_STATIC_METHOD("Translatef", NULL, GLTRANSLATEF, "(X)f(Y)f(Z)f"), GB_STATIC_METHOD("Viewport", NULL, GLVIEWPORT, "(X)i(Y)i(Width)i(Height)i"), /* Coloring and Lighting - see GLcolorLighting.h */ GB_STATIC_METHOD("Color3f", NULL, GLCOLORF, "(Red)f(Green)f(Blue)f"), GB_STATIC_METHOD("Color4f", NULL, GLCOLORF, "(Red)f(Green)f(Blue)f(Alpha)f"), GB_STATIC_METHOD("Colorf", NULL, GLCOLORF, "(Red)f(Green)f(Blue)f[(Alpha)f]"), GB_STATIC_METHOD("Color3i", NULL, GLCOLORI, "(Red)i(Green)i(Blue)i"), GB_STATIC_METHOD("Color4i", NULL, GLCOLORI, "(Red)i(Green)i(Blue)i(Alpha)i"), GB_STATIC_METHOD("Colori", NULL, GLCOLORI, "(Red)i(Green)i(Blue)i[(Alpha)i]"), GB_STATIC_METHOD("Colorfv", NULL, GLCOLORFV, "(Colors)Float[]"), GB_STATIC_METHOD("Coloriv", NULL, GLCOLORIV, "(Colors)Integer[]"), GB_STATIC_METHOD("ColorMaterial", NULL, GLCOLORMATERIAL, "(Face)i(Mode)i"), GB_STATIC_METHOD("FrontFace", NULL, GLFRONTFACE, "(Mode)i"), GB_STATIC_METHOD("GetLightfv", "Float[]", GLGETLIGHTFV, "(Light)i(Pname)i"), GB_STATIC_METHOD("GetLightiv", "Integer[]", GLGETLIGHTIV, "(Light)i(Pname)i"), GB_STATIC_METHOD("GetMaterialfv", "Float[]", GLGETMATERIALFV, "(Face)i(Pname)i"), GB_STATIC_METHOD("GetMaterialiv", "Integer[]", GLGETMATERIALIV, "(Face)i(Pname)i"), GB_STATIC_METHOD("Indexf", NULL, GLINDEXF, "(Index)f"), GB_STATIC_METHOD("Indexi", NULL, GLINDEXI, "(Index)i"), GB_STATIC_METHOD("Lightf", NULL, GLLIGHTF, "(Light)i(Pname)i(Param)f"), GB_STATIC_METHOD("Lighti", NULL, GLLIGHTI, "(Light)i(Pname)i(Param)i"), GB_STATIC_METHOD("Lightfv", NULL, GLLIGHTFV, "(Light)i(Pname)i(Params)Float[]"), GB_STATIC_METHOD("Lightiv", NULL, GLLIGHTIV, "(Light)i(Pname)i(Params)Integer[]"), GB_STATIC_METHOD("LightModelf", NULL, GLLIGHTMODELF, "(Pname)i(Param)f"), GB_STATIC_METHOD("LightModeli", NULL, GLLIGHTMODELI, "(Pname)i(Param)i"), GB_STATIC_METHOD("LightModelfv", NULL, GLLIGHTMODELFV, "(Pname)i(Params)Float[]"), GB_STATIC_METHOD("LightModeliv", NULL, GLLIGHTMODELIV, "(Pname)i(Params)Integer[]"), GB_STATIC_METHOD("Materialf", NULL, GLMATERIALF, "(Face)i(Pname)i(Param)f"), GB_STATIC_METHOD("Materiali", NULL, GLMATERIALI, "(Face)i(Pname)i(Param)i"), GB_STATIC_METHOD("Materialfv", NULL, GLMATERIALFV, "(Face)i(Pname)i(Params)Float[]"), GB_STATIC_METHOD("Materialiv", NULL, GLMATERIALIV, "(Face)i(Pname)i(Params)Integer[]"), GB_STATIC_METHOD("Normal3f", NULL, GLNORMAL3F, "(Nx)f(Ny)f(Nz)f"), GB_STATIC_METHOD("Normal3i", NULL, GLNORMAL3I, "(Nx)i(Ny)i(Nz)i"), GB_STATIC_METHOD("Normal3fv", NULL, GLNORMAL3FV, "(Params)Float[]"), GB_STATIC_METHOD("Normal3iv", NULL, GLNORMAL3IV, "(Params)Integer[]"), GB_STATIC_METHOD("ShadeModel", NULL, GLSHADEMODEL, "(Model)i"), /* Clipping - see GLclipping.h */ GB_STATIC_METHOD("ClipPlane", NULL, GLCLIPPLANE, "(Plane)i(Equation)Float[]"), GB_STATIC_METHOD("GetClipPlane", "Float[]", GLGETCLIPPLANE, "(Plane)i"), /* Rasterization - see GLrasterization.h */ //GB_STATIC_METHOD("Bitmap", NULL, GLBITMAP, NULL), //TODO GB_STATIC_METHOD("CullFace", NULL, GLCULLFACE, "(Mode)i"), //GB_STATIC_METHOD("GetPolygonStipple", "i", GLPOLYGONSTIPPLE, NULL), //TODO GB_STATIC_METHOD("LineStipple", NULL, GLLINESTIPPLE, "(Factor)i(Pattern)i"), GB_STATIC_METHOD("LineWidth", NULL, GLLINEWIDTH, "(Width)f"), GB_STATIC_METHOD("PointSize", NULL, GLPOINTSIZE, "(Size)f"), GB_STATIC_METHOD("PolygonMode", NULL, GLPOLYGONMODE, "(Face)i(Mode)i"), //GB_STATIC_METHOD("PolygonStipple", NULL, GLPOLYGONSTIPPLE, "(Mask)i"), //TODO GB_STATIC_METHOD("RasterPos2f", NULL, GLRASTERPOSF, "(X)f(Y)f"), GB_STATIC_METHOD("RasterPos3f", NULL, GLRASTERPOSF, "(X)f(Y)f(Z)f"), GB_STATIC_METHOD("RasterPos4f", NULL, GLRASTERPOSF, "(X)f(Y)f(Z)f(W)f"), GB_STATIC_METHOD("RasterPosf", NULL, GLRASTERPOSF, "(X)f(Y)f[(Z)f(W)f]"), GB_STATIC_METHOD("RasterPos2i", NULL, GLRASTERPOSI, "(X)i(Y)i"), GB_STATIC_METHOD("RasterPos3i", NULL, GLRASTERPOSI, "(X)i(Y)i(Z)i"), GB_STATIC_METHOD("RasterPos4i", NULL, GLRASTERPOSI, "(X)i(Y)i(Z)i(W)i"), GB_STATIC_METHOD("RasterPosi", NULL, GLRASTERPOSI, "(X)i(Y)i[(Z)i(W)i]"), GB_STATIC_METHOD("RasterPosfv", NULL, GLRASTERPOSFV, "(Coords)Float[]"), GB_STATIC_METHOD("RasterPosiv", NULL, GLRASTERPOSIV, "(Coords)Integer[]"), /* PixelOperations - see GLpixelOperations.h */ // TODO glReadPixels GB_STATIC_METHOD("CopyPixels", NULL, GLCOPYPIXELS, "(X)i(Y)i(Width)i(Height)i(Buffer)i"), GB_STATIC_METHOD("PixelStoref", NULL, GLPIXELSTOREF, "(Pname)i(Param)f"), GB_STATIC_METHOD("PixelStorei", NULL, GLPIXELSTOREI, "(Pname)i(Param)i"), GB_STATIC_METHOD("PixelTransferf", NULL, GLPIXELTRANSFERF, "(Pname)i(Param)f"), GB_STATIC_METHOD("PixelTransferi", NULL, GLPIXELTRANSFERI, "(Pname)i(Param)i"), GB_STATIC_METHOD("ReadBuffer", NULL, GLREADBUFFER, "(Mode)i"), GB_STATIC_METHOD("DrawPixels", NULL, GLDRAWPIXELS, "(Image)Image;"), /* Modes and Execution - see GLmodesExec.h */ GB_STATIC_METHOD("Disable", NULL, GLDISABLE, "(Capacity)i"), GB_STATIC_METHOD("Enable", NULL, GLENABLE, "(Capacity)i"), GB_STATIC_METHOD("Flush", NULL, GLFLUSH, NULL), GB_STATIC_METHOD("Finish", NULL, GLFINISH, NULL), GB_STATIC_METHOD("Hint", NULL, GLHINT, "(Target)i(Mode)i"), GB_STATIC_METHOD("IsEnabled", "b", GLISENABLED, "(Capacity)i"), /* Fog - see GLfog.h */ GB_STATIC_METHOD("Fogf", NULL, GLFOGF, "(Pname)i(Param)f"), GB_STATIC_METHOD("Fogi", NULL, GLFOGI, "(Pname)i(Param)i"), GB_STATIC_METHOD("Fogfv", NULL, GLFOGFV, "(Pname)i(Params)Float[]"), GB_STATIC_METHOD("Fogiv", NULL, GLFOGIV, "(Pname)i(Params)Integer[]"), /* Texture Mapping - see GLtextureMapping.h */ GB_STATIC_METHOD("BindTexture", NULL, GLBINDTEXTURE, "(Target)i(Texture)i"), // TODO adapt to gambas //GB_STATIC_METHOD("CopyTexImage1D", NULL, GLCOPYTEXIMAGE1D, "(Target)i(Level)i(Format)i(X)i(Y)i(Width)i(Border)i"), //GB_STATIC_METHOD("CopyTexImage2D", NULL, GLCOPYTEXIMAGE2D, "(Target)i(Level)i(Format)i(X)i(Y)i(Width)i(Height)i(Border)i"), GB_STATIC_METHOD("DeleteTextures", NULL, GLDELETETEXTURES, "(Textures)Integer[]"), GB_STATIC_METHOD("GenTextures", "Integer[]", GLGENTEXTURES, "(Count)i"), GB_STATIC_METHOD("IsTexture", "b", GLISTEXTURE, "(Texture)i"), GB_STATIC_METHOD("TexCoord1f", NULL, GLTEXCOORDF, "(S)f"), GB_STATIC_METHOD("TexCoord2f", NULL, GLTEXCOORDF, "(S)f(T)f"), GB_STATIC_METHOD("TexCoord3f", NULL, GLTEXCOORDF, "(S)f(T)f(R)f"), GB_STATIC_METHOD("TexCoord4f", NULL, GLTEXCOORDF, "(S)f(T)f(R)f(Q)f"), GB_STATIC_METHOD("TexCoordf", NULL, GLTEXCOORDF, "(S)f[(T)f(R)f(Q)f]"), GB_STATIC_METHOD("TexCoord1i", NULL, GLTEXCOORDI, "(S)i"), GB_STATIC_METHOD("TexCoord2i", NULL, GLTEXCOORDI, "(S)i(T)i"), GB_STATIC_METHOD("TexCoord3i", NULL, GLTEXCOORDI, "(S)i(T)i(R)i"), GB_STATIC_METHOD("TexCoord4i", NULL, GLTEXCOORDI, "(S)i(T)i(R)i(Q)i"), GB_STATIC_METHOD("TexCoordi", NULL, GLTEXCOORDI, "(S)i[(T)i(R)i(Q)i]"), GB_STATIC_METHOD("TexEnvf", NULL, GLTEXENVF, "(Target)i(Pname)i(Param)f"), GB_STATIC_METHOD("TexEnvfv", NULL, GLTEXENVFV, "(Target)i(Pname)i(Params)Float[]"), GB_STATIC_METHOD("TexEnvi", NULL, GLTEXENVI, "(Target)i(Pname)i(Param)i"), GB_STATIC_METHOD("TexEnviv", NULL, GLTEXENVIV, "(Target)i(Pname)i(Params)Integer[]"), GB_STATIC_METHOD("TexImage1D", NULL, GLTEXIMAGE1D, "(Image)Image;[(Level)i(Border)i]"), GB_STATIC_METHOD("TexImage2D", NULL, GLTEXIMAGE2D,"(Image)Image;[(Level)i(Border)i]"), GB_STATIC_METHOD("TexParameterf", NULL, GLTEXPARAMETERF, "(Target)i(Pname)i(Param)f"), GB_STATIC_METHOD("TexParameterfv", NULL, GLTEXPARAMETERFV, "(Target)i(Pname)i(Params)Float[]"), GB_STATIC_METHOD("TexParameteri", NULL, GLTEXPARAMETERI, "(Target)i(Pname)i(Param)i"), GB_STATIC_METHOD("TexParameteriv", NULL, GLTEXPARAMETERIV, "(Target)i(Pname)i(Params)Integer[]"), /* FrameBuffer Operations - see GLframeBufferOps.h */ GB_STATIC_METHOD("Accum", NULL, GLACCUM, "(Operation)i(Value)f"), GB_STATIC_METHOD("AlphaFunc", NULL, GLALPHAFUNC, "(Function)i(Reference)f"), GB_STATIC_METHOD("BlendFunc", NULL, GLBLENDFUNC, "(SrcFactor)i(DstFactor)i"), GB_STATIC_METHOD("Clear", NULL, GLCLEAR, "(Mask)i"), GB_STATIC_METHOD("ClearAccum", NULL, GLCLEARACCUM, "(Red)f(Green)f(Blue)f(Alpha)f"), GB_STATIC_METHOD("ClearColor", NULL, GLCLEARCOLOR, "(Red)f(Green)f(Blue)f(Alpha)f"), GB_STATIC_METHOD("ClearDepth", NULL, GLCLEARDEPTH, "(Depth)f"), GB_STATIC_METHOD("ClearIndex", NULL, GLCLEARINDEX, "(Value)f"), GB_STATIC_METHOD("ClearStencil", NULL, GLCLEARSTENCIL, "(Value)i"), GB_STATIC_METHOD("ColorMask", NULL, GLCOLORMASK, "(Red)b(Green)b(Blue)b(Alpha)b"), GB_STATIC_METHOD("DrawBuffer", NULL, GLDRAWBUFFER, "(Mode)i"), GB_STATIC_METHOD("DepthFunc", NULL, GLDEPTHFUNC, "(Function)i"), GB_STATIC_METHOD("DepthMask", NULL, GLDEPTHMASK, "(Flag)b"), GB_STATIC_METHOD("IndexMask", NULL, GLINDEXMASK, "(Mask)i"), GB_STATIC_METHOD("LogicOp", NULL, GLLOGICOP, "(Opcode)i"), GB_STATIC_METHOD("Scissor", NULL, GLSCISSOR, "(X)i(Y)i(Width)i(Height)i"), GB_STATIC_METHOD("StencilFunc", NULL, GLSTENCILFUNC, "(Function)i(Reference)i(Mask)i"), GB_STATIC_METHOD("StencilMask", NULL, GLSTENCILMASK, "(Mask)i"), GB_STATIC_METHOD("StencilOp", NULL, GLSTENCILOP, "(Fail)i(Zfail)i(Zpass)i"), /* Selection and Feedback - see GLselectPixmap.h */ GB_STATIC_METHOD("RenderMode", "i", GLRENDERMODE, "(Mode)i"), /* glGetxxxx calls - see GLinfo.h/c */ GB_STATIC_METHOD("GetBooleanv", "Boolean[];", GLGETBOOLEANV, "(Parameter)i[(Size)i]"), GB_STATIC_METHOD("GetFloatv", "Float[];", GLGETFLOATV, "(Parameter)i[(Size)i]"), GB_STATIC_METHOD("GetIntegerv", "Integer[];", GLGETINTEGERV, "(Parameter)i[(Size)i]"), /********************/ /* opengl constants */ /********************/ /* Primitives */ GB_CONSTANT("GL_POINTS", "i", GL_POINTS), GB_CONSTANT("GL_LINES", "i", GL_LINES), GB_CONSTANT("GL_LINE_LOOP", "i", GL_LINE_LOOP), GB_CONSTANT("GL_LINE_STRIP", "i", GL_LINE_STRIP), GB_CONSTANT("GL_TRIANGLES", "i", GL_TRIANGLES), GB_CONSTANT("GL_TRIANGLE_STRIP", "i", GL_TRIANGLE_STRIP), GB_CONSTANT("GL_TRIANGLE_FAN", "i", GL_TRIANGLE_FAN), GB_CONSTANT("GL_QUADS", "i", GL_QUADS), GB_CONSTANT("GL_QUAD_STRIP", "i", GL_QUAD_STRIP), GB_CONSTANT("GL_POLYGON", "i", GL_POLYGON), /* Matrix Mode */ GB_CONSTANT("GL_MATRIX_MODE", "i", GL_MATRIX_MODE), GB_CONSTANT("GL_MODELVIEW", "i", GL_MODELVIEW), GB_CONSTANT("GL_PROJECTION", "i", GL_PROJECTION), GB_CONSTANT("GL_TEXTURE", "i", GL_TEXTURE), /* Points */ GB_CONSTANT("GL_POINT_SMOOTH", "i", GL_POINT_SMOOTH), GB_CONSTANT("GL_POINT_SIZE", "i", GL_POINT_SIZE), GB_CONSTANT("GL_POINT_SIZE_GRANULARITY", "i", GL_POINT_SIZE_GRANULARITY), GB_CONSTANT("GL_POINT_SIZE_RANGE", "i", GL_POINT_SIZE_RANGE), /* Display Lists */ GB_CONSTANT("GL_COMPILE", "i", GL_COMPILE), GB_CONSTANT("GL_COMPILE_AND_EXECUTE", "i", GL_COMPILE_AND_EXECUTE), GB_CONSTANT("GL_LIST_BASE", "i", GL_LIST_BASE), GB_CONSTANT("GL_LIST_INDEX", "i", GL_LIST_INDEX), GB_CONSTANT("GL_LIST_MODE" ,"i", GL_LIST_MODE), /* Accumulation buffer */ GB_CONSTANT("GL_ACCUM", "i", GL_ACCUM), GB_CONSTANT("GL_ACCUM_ALPHA_BITS", "i", GL_ACCUM_ALPHA_BITS), GB_CONSTANT("GL_ACCUM_CLEAR_VALUE", "i", GL_ACCUM_CLEAR_VALUE), GB_CONSTANT("GL_ACCUM_BLUE_BITS", "i", GL_ACCUM_BLUE_BITS), GB_CONSTANT("GL_ACCUM_GREEN_BITS", "i", GL_ACCUM_GREEN_BITS), GB_CONSTANT("GL_ACCUM_RED_BITS", "i", GL_ACCUM_RED_BITS), GB_CONSTANT("GL_ADD", "i", GL_ADD), GB_CONSTANT("GL_LOAD", "i", GL_LOAD), GB_CONSTANT("GL_MULT", "i", GL_MULT), GB_CONSTANT("GL_RETURN", "i", GL_RETURN), /* User clipping planes */ GB_CONSTANT("GL_CLIP_PLANE0", "i", GL_CLIP_PLANE0), GB_CONSTANT("GL_CLIP_PLANE1", "i", GL_CLIP_PLANE1), GB_CONSTANT("GL_CLIP_PLANE2", "i", GL_CLIP_PLANE2), GB_CONSTANT("GL_CLIP_PLANE3", "i", GL_CLIP_PLANE3), GB_CONSTANT("GL_CLIP_PLANE4", "i", GL_CLIP_PLANE4), GB_CONSTANT("GL_CLIP_PLANE5", "i", GL_CLIP_PLANE5), /* Alpha testing */ GB_CONSTANT("GL_ALPHA_TEST", "i", GL_ALPHA_TEST), GB_CONSTANT("GL_ALPHA_TEST_REF", "i", GL_ALPHA_TEST_REF), GB_CONSTANT("GL_ALPHA_TEST_FUNC", "i", GL_ALPHA_TEST_FUNC), /* glPush/PopAttrib bits */ GB_CONSTANT("GL_ACCUM_BUFFER_BIT", "i", GL_ACCUM_BUFFER_BIT), GB_CONSTANT("GL_ALL_ATTRIB_BITS", "i", GL_ALL_ATTRIB_BITS), GB_CONSTANT("GL_CURRENT_BIT", "i", GL_CURRENT_BIT), GB_CONSTANT("GL_COLOR_BUFFER_BIT", "i", GL_COLOR_BUFFER_BIT), GB_CONSTANT("GL_DEPTH_BUFFER_BIT", "i", GL_DEPTH_BUFFER_BIT), GB_CONSTANT("GL_ENABLE_BIT", "i", GL_ENABLE_BIT), GB_CONSTANT("GL_EVAL_BIT", "i", GL_EVAL_BIT), GB_CONSTANT("GL_FOG_BIT", "i", GL_FOG_BIT), GB_CONSTANT("GL_HINT_BIT", "i", GL_HINT_BIT), GB_CONSTANT("GL_LIGHTING_BIT", "i", GL_LIGHTING_BIT), GB_CONSTANT("GL_LINE_BIT", "i", GL_LINE_BIT), GB_CONSTANT("GL_LIST_BIT", "i", GL_LIST_BIT), GB_CONSTANT("GL_PIXEL_MODE_BIT", "i", GL_PIXEL_MODE_BIT), GB_CONSTANT("GL_POINT_BIT", "i", GL_POINT_BIT), GB_CONSTANT("GL_POLYGON_BIT", "i", GL_POLYGON_BIT), GB_CONSTANT("GL_POLYGON_STIPPLE_BIT", "i", GL_POLYGON_STIPPLE_BIT), GB_CONSTANT("GL_SCISSOR_BIT", "i", GL_SCISSOR_BIT), GB_CONSTANT("GL_STENCIL_BUFFER_BIT", "i", GL_STENCIL_BUFFER_BIT), GB_CONSTANT("GL_TEXTURE_BIT", "i", GL_TEXTURE_BIT), GB_CONSTANT("GL_TRANSFORM_BIT", "i", GL_TRANSFORM_BIT), GB_CONSTANT("GL_VIEWPORT_BIT", "i", GL_VIEWPORT_BIT), /* Polygons */ GB_CONSTANT("GL_POINT", "i", GL_POINT), GB_CONSTANT("GL_LINE", "i", GL_LINE), GB_CONSTANT("GL_FILL", "i", GL_FILL), GB_CONSTANT("GL_CW", "i", GL_CW), GB_CONSTANT("GL_CCW", "i", GL_CCW), GB_CONSTANT("GL_FRONT", "i", GL_FRONT), GB_CONSTANT("GL_BACK", "i", GL_BACK), GB_CONSTANT("GL_POLYGON_MODE", "i", GL_POLYGON_MODE), GB_CONSTANT("GL_POLYGON_SMOOTH", "i", GL_POLYGON_SMOOTH), GB_CONSTANT("GL_POLYGON_STIPPLE", "i", GL_POLYGON_STIPPLE), GB_CONSTANT("GL_EDGE_FLAG", "i", GL_EDGE_FLAG), GB_CONSTANT("GL_CULL_FACE", "i", GL_CULL_FACE), GB_CONSTANT("GL_CULL_FACE_MODE", "i", GL_CULL_FACE_MODE), GB_CONSTANT("GL_FRONT_FACE", "i", GL_FRONT_FACE), #if 0 // ogl 1.1 : void glPolygonOffset( GLfloat factor,GLfloat units ) GB_CONSTANT("GL_POLYGON_OFFSET_FACTOR", "i", GL_POLYGON_OFFSET_FACTOR), GB_CONSTANT("GL_POLYGON_OFFSET_UNITS", "i", GL_POLYGON_OFFSET_UNITS), GB_CONSTANT("GL_POLYGON_OFFSET_POINT", "i", GL_POLYGON_OFFSET_POINT), GB_CONSTANT("GL_POLYGON_OFFSET_LINE", "i", GL_POLYGON_OFFSET_LINE), GB_CONSTANT("GL_POLYGON_OFFSET_FILL", "i", GL_POLYGON_OFFSET_FILL), #endif /* Depth buffer */ GB_CONSTANT("GL_NEVER", "i", GL_NEVER), GB_CONSTANT("GL_LESS", "i", GL_LESS), GB_CONSTANT("GL_EQUAL", "i", GL_EQUAL), GB_CONSTANT("GL_LEQUAL", "i", GL_LEQUAL), GB_CONSTANT("GL_GREATER", "i", GL_GREATER), GB_CONSTANT("GL_NOTEQUAL", "i", GL_NOTEQUAL), GB_CONSTANT("GL_GEQUAL", "i", GL_GEQUAL), GB_CONSTANT("GL_ALWAYS", "i", GL_ALWAYS), GB_CONSTANT("GL_DEPTH_TEST", "i", GL_DEPTH_TEST), GB_CONSTANT("GL_DEPTH_BITS", "i", GL_DEPTH_BITS), GB_CONSTANT("GL_DEPTH_CLEAR_VALUE", "i", GL_DEPTH_CLEAR_VALUE), GB_CONSTANT("GL_DEPTH_FUNC", "i", GL_DEPTH_FUNC), GB_CONSTANT("GL_DEPTH_RANGE", "i", GL_DEPTH_RANGE), GB_CONSTANT("GL_DEPTH_WRITEMASK", "i", GL_DEPTH_WRITEMASK), GB_CONSTANT("GL_DEPTH_COMPONENT", "i", GL_DEPTH_COMPONENT), /* Lines */ GB_CONSTANT("GL_LINE_SMOOTH", "i", GL_LINE_SMOOTH), GB_CONSTANT("GL_LINE_STIPPLE", "i", GL_LINE_STIPPLE), GB_CONSTANT("GL_LINE_STIPPLE_PATTERN", "i", GL_LINE_STIPPLE_PATTERN), GB_CONSTANT("GL_LINE_STIPPLE_REPEAT", "i", GL_LINE_STIPPLE_REPEAT), GB_CONSTANT("GL_LINE_WIDTH", "i", GL_LINE_WIDTH), GB_CONSTANT("GL_LINE_WIDTH_GRANULARITY", "i", GL_LINE_WIDTH_GRANULARITY), GB_CONSTANT("GL_LINE_WIDTH_RANGE", "i", GL_LINE_WIDTH_RANGE), /* Render Mode */ GB_CONSTANT("GL_FEEDBACK", "i", GL_FEEDBACK), GB_CONSTANT("GL_RENDER", "i", GL_RENDER), GB_CONSTANT("GL_SELECT", "i", GL_SELECT), /* Feedback */ GB_CONSTANT("GL_2D", "i", GL_2D), GB_CONSTANT("GL_3D", "i", GL_3D), GB_CONSTANT("GL_3D_COLOR", "i", GL_3D_COLOR), GB_CONSTANT("GL_3D_COLOR_TEXTURE", "i", GL_3D_COLOR_TEXTURE), GB_CONSTANT("GL_4D_COLOR_TEXTURE", "i", GL_4D_COLOR_TEXTURE), GB_CONSTANT("GL_POINT_TOKEN", "i", GL_POINT_TOKEN), GB_CONSTANT("GL_LINE_TOKEN", "i", GL_LINE_TOKEN), GB_CONSTANT("GL_LINE_RESET_TOKEN", "i", GL_LINE_RESET_TOKEN), GB_CONSTANT("GL_POLYGON_TOKEN", "i", GL_POLYGON_TOKEN), GB_CONSTANT("GL_BITMAP_TOKEN", "i", GL_BITMAP_TOKEN), GB_CONSTANT("GL_DRAW_PIXEL_TOKEN", "i", GL_DRAW_PIXEL_TOKEN), GB_CONSTANT("GL_COPY_PIXEL_TOKEN", "i", GL_COPY_PIXEL_TOKEN), GB_CONSTANT("GL_PASS_THROUGH_TOKEN", "i", GL_PASS_THROUGH_TOKEN), GB_CONSTANT("GL_FEEDBACK_BUFFER_POINTER", "i", GL_FEEDBACK_BUFFER_POINTER), GB_CONSTANT("GL_FEEDBACK_BUFFER_SIZE", "i", GL_FEEDBACK_BUFFER_SIZE), GB_CONSTANT("GL_FEEDBACK_BUFFER_TYPE", "i", GL_FEEDBACK_BUFFER_TYPE), /* Selection */ GB_CONSTANT("GL_SELECTION_BUFFER_POINTER", "i", GL_SELECTION_BUFFER_POINTER), GB_CONSTANT("GL_SELECTION_BUFFER_SIZE", "i", GL_SELECTION_BUFFER_SIZE), /* Fog */ GB_CONSTANT("GL_FOG", "i", GL_FOG), GB_CONSTANT("GL_FOG_MODE", "i", GL_FOG_MODE), GB_CONSTANT("GL_FOG_DENSITY", "i", GL_FOG_DENSITY), GB_CONSTANT("GL_FOG_COLOR", "i", GL_FOG_COLOR), GB_CONSTANT("GL_FOG_INDEX", "i", GL_FOG_INDEX), GB_CONSTANT("GL_FOG_START", "i", GL_FOG_START), GB_CONSTANT("GL_FOG_END", "i", GL_FOG_END), GB_CONSTANT("GL_LINEAR", "i", GL_LINEAR), GB_CONSTANT("GL_EXP", "i", GL_EXP), GB_CONSTANT("GL_EXP2", "i", GL_EXP2), /* Errors */ GB_CONSTANT("GL_NO_ERROR", "i", GL_NO_ERROR), GB_CONSTANT("GL_INVALID_VALUE", "i", GL_INVALID_VALUE), GB_CONSTANT("GL_INVALID_ENUM", "i", GL_INVALID_ENUM), GB_CONSTANT("GL_INVALID_OPERATION", "i", GL_INVALID_OPERATION), GB_CONSTANT("GL_STACK_OVERFLOW", "i", GL_STACK_OVERFLOW), GB_CONSTANT("GL_STACK_UNDERFLOW", "i", GL_STACK_UNDERFLOW), GB_CONSTANT("GL_OUT_OF_MEMORY", "i", GL_OUT_OF_MEMORY), /* Lighting */ GB_CONSTANT("GL_LIGHTING", "i", GL_LIGHTING), GB_CONSTANT("GL_LIGHT0", "i", GL_LIGHT0), GB_CONSTANT("GL_LIGHT1", "i", GL_LIGHT1), GB_CONSTANT("GL_LIGHT2", "i", GL_LIGHT2), GB_CONSTANT("GL_LIGHT3", "i", GL_LIGHT3), GB_CONSTANT("GL_LIGHT4", "i", GL_LIGHT4), GB_CONSTANT("GL_LIGHT5", "i", GL_LIGHT5), GB_CONSTANT("GL_LIGHT6", "i", GL_LIGHT6), GB_CONSTANT("GL_LIGHT7", "i", GL_LIGHT7), GB_CONSTANT("GL_SPOT_EXPONENT", "i", GL_SPOT_EXPONENT), GB_CONSTANT("GL_SPOT_CUTTOFF", "i", GL_SPOT_CUTOFF), GB_CONSTANT("GL_CONSTANT_ATTENUATION", "i", GL_CONSTANT_ATTENUATION), GB_CONSTANT("GL_LINEAR_ATTENUATION", "i", GL_LINEAR_ATTENUATION), GB_CONSTANT("GL_QUADRATIC_ATTENUATION", "i", GL_QUADRATIC_ATTENUATION), GB_CONSTANT("GL_AMBIENT", "i", GL_AMBIENT), GB_CONSTANT("GL_DIFFUSE", "i", GL_DIFFUSE), GB_CONSTANT("GL_SPECULAR", "i", GL_SPECULAR), GB_CONSTANT("GL_SHININESS", "i", GL_SHININESS), GB_CONSTANT("GL_EMISSION", "i", GL_EMISSION), GB_CONSTANT("GL_POSITION", "i", GL_POSITION), GB_CONSTANT("GL_SPOT_DIRECTION", "i", GL_SPOT_DIRECTION), GB_CONSTANT("GL_AMBIENT_AND_DIFFUSE", "i", GL_AMBIENT_AND_DIFFUSE), GB_CONSTANT("GL_COLOR_INDEXES", "i", GL_COLOR_INDEXES), GB_CONSTANT("GL_LIGHT_MODEL_TWO_SIDE", "i", GL_LIGHT_MODEL_TWO_SIDE), GB_CONSTANT("GL_LIGHT_MODEL_LOCAL_VIEWER", "i", GL_LIGHT_MODEL_LOCAL_VIEWER), GB_CONSTANT("GL_LIGHT_MODEL_AMBIENT", "i", GL_LIGHT_MODEL_AMBIENT), GB_CONSTANT("GL_FRONT_AND_BACK", "i", GL_FRONT_AND_BACK), GB_CONSTANT("GL_SHADE_MODEL", "i", GL_SHADE_MODEL), GB_CONSTANT("GL_FLAT", "i", GL_FLAT), GB_CONSTANT("GL_SMOOTH", "i", GL_SMOOTH), GB_CONSTANT("GL_COLOR_MATERIAL", "i", GL_COLOR_MATERIAL), GB_CONSTANT("GL_COLOR_MATERIAL_FACE", "i", GL_COLOR_MATERIAL_FACE), GB_CONSTANT("GL_COLOR_MATERIAL_PARAMETER", "i", GL_COLOR_MATERIAL_PARAMETER), GB_CONSTANT("GL_NORMALIZE", "i", GL_NORMALIZE), /* Blending */ GB_CONSTANT("GL_BLEND", "i", GL_BLEND), GB_CONSTANT("GL_BLEND_SRC", "i", GL_BLEND_SRC), GB_CONSTANT("GL_BLEND_DST", "i", GL_BLEND_DST), GB_CONSTANT("GL_ZERO", "i", GL_ZERO), GB_CONSTANT("GL_ONE", "i", GL_ONE), GB_CONSTANT("GL_SRC_COLOR", "i", GL_SRC_COLOR), GB_CONSTANT("GL_ONE_MINUS_SRC_COLOR", "i", GL_ONE_MINUS_SRC_COLOR), GB_CONSTANT("GL_SRC_ALPHA", "i", GL_SRC_ALPHA), GB_CONSTANT("GL_ONE_MINUS_SRC_ALPHA", "i", GL_ONE_MINUS_SRC_ALPHA), GB_CONSTANT("GL_DST_ALPHA", "i", GL_DST_ALPHA), GB_CONSTANT("GL_ONE_MINUS_DST_ALPHA", "i", GL_ONE_MINUS_DST_ALPHA), GB_CONSTANT("GL_DST_COLOR", "i", GL_DST_COLOR), GB_CONSTANT("GL_ONE_MINUS_DST_COLOR", "i", GL_ONE_MINUS_DST_COLOR), GB_CONSTANT("GL_SRC_ALPHA_SATURATE", "i", GL_SRC_ALPHA_SATURATE), /* Logic Ops */ GB_CONSTANT("GL_LOGIC_OP", "i", GL_LOGIC_OP), GB_CONSTANT("GL_INDEX_LOGIC_OP", "i", GL_INDEX_LOGIC_OP), GB_CONSTANT("GL_COLOR_LOGIC_OP", "i", GL_COLOR_LOGIC_OP), GB_CONSTANT("GL_LOGIC_OP_MODE", "i", GL_LOGIC_OP_MODE), GB_CONSTANT("GL_CLEAR", "i", GL_CLEAR), GB_CONSTANT("GL_SET", "i", GL_SET), GB_CONSTANT("GL_COPY", "i", GL_COPY), GB_CONSTANT("GL_COPY_INVERTED", "i", GL_COPY_INVERTED), GB_CONSTANT("GL_NOOP", "i", GL_NOOP), GB_CONSTANT("GL_INVERT", "i", GL_INVERT), GB_CONSTANT("GL_AND", "i", GL_AND), GB_CONSTANT("GL_NAND", "i", GL_NAND), GB_CONSTANT("GL_OR", "i", GL_OR), GB_CONSTANT("GL_NOR", "i", GL_NOR), GB_CONSTANT("GL_XOR", "i", GL_XOR), GB_CONSTANT("GL_EQUIV", "i", GL_EQUIV), GB_CONSTANT("GL_AND_REVERSE", "i", GL_AND_REVERSE), GB_CONSTANT("GL_AND_INVERTED", "i", GL_AND_INVERTED), GB_CONSTANT("GL_OR_REVERSE", "i", GL_OR_REVERSE), GB_CONSTANT("GL_OR_INVERTED", "i", GL_OR_INVERTED), /* Stencil */ GB_CONSTANT("GL_STENCIL_BITS", "i", GL_STENCIL_BITS), GB_CONSTANT("GL_STENCIL_TEST", "i", GL_STENCIL_TEST), GB_CONSTANT("GL_STENCIL_CLEAR_VALUE", "i", GL_STENCIL_CLEAR_VALUE), GB_CONSTANT("GL_STENCIL_FUNC", "i", GL_STENCIL_FUNC), GB_CONSTANT("GL_STENCIL_VALUE_MASK", "i", GL_STENCIL_VALUE_MASK), GB_CONSTANT("GL_STENCIL_FAIL", "i", GL_STENCIL_FAIL), GB_CONSTANT("GL_STENCIL_PASS_DEPTH_FAIL", "i", GL_STENCIL_PASS_DEPTH_FAIL), GB_CONSTANT("GL_STENCIL_PASS_DEPTH_PASS", "i", GL_STENCIL_PASS_DEPTH_PASS), GB_CONSTANT("GL_STENCIL_REF", "i", GL_STENCIL_REF), GB_CONSTANT("GL_STENCIL_WRITEMASK", "i", GL_STENCIL_WRITEMASK), GB_CONSTANT("GL_STENCIL_INDEX", "i", GL_STENCIL_INDEX), GB_CONSTANT("GL_KEEP", "i", GL_KEEP), GB_CONSTANT("GL_REPLACE", "i", GL_REPLACE), GB_CONSTANT("GL_INCR", "i", GL_INCR), GB_CONSTANT("GL_DECR", "i", GL_DECR), /* Buffers, Pixel Drawing/Reading */ GB_CONSTANT("GL_AUX0", "i", GL_AUX0), GB_CONSTANT("GL_AUX1", "i", GL_AUX1), GB_CONSTANT("GL_AUX2", "i", GL_AUX2), GB_CONSTANT("GL_AUX3", "i", GL_AUX3), GB_CONSTANT("GL_BACK_LEFT", "i", GL_BACK_LEFT), GB_CONSTANT("GL_BACK_RIGHT", "i", GL_BACK_RIGHT), GB_CONSTANT("GL_FRONT_LEFT", "i", GL_FRONT_LEFT), GB_CONSTANT("GL_FRONT_RIGHT", "i", GL_FRONT_RIGHT), GB_CONSTANT("GL_LEFT", "i", GL_LEFT), GB_CONSTANT("GL_NONE", "i", GL_NONE), GB_CONSTANT("GL_RIGHT", "i", GL_RIGHT), GB_CONSTANT("GL_COLOR_INDEX", "i", GL_COLOR_INDEX), GB_CONSTANT("GL_RED", "i", GL_RED), GB_CONSTANT("GL_GREEN", "i", GL_GREEN), GB_CONSTANT("GL_BLUE", "i", GL_BLUE), GB_CONSTANT("GL_ALPHA", "i", GL_ALPHA), GB_CONSTANT("GL_LUMINANCE", "i", GL_LUMINANCE), GB_CONSTANT("GL_LUMINANCE_ALPHA", "i", GL_LUMINANCE_ALPHA), GB_CONSTANT("GL_ALPHA_BITS", "i", GL_ALPHA_BITS), GB_CONSTANT("GL_RED_BITS", "i", GL_RED_BITS), GB_CONSTANT("GL_GREEN_BITS", "i", GL_GREEN_BITS), GB_CONSTANT("GL_BLUE_BITS", "i", GL_BLUE_BITS), GB_CONSTANT("GL_INDEX_BITS", "i", GL_INDEX_BITS), GB_CONSTANT("GL_SUBPIXEL_BITS", "i", GL_SUBPIXEL_BITS), GB_CONSTANT("GL_AUX_BUFFERS", "i", GL_AUX_BUFFERS), GB_CONSTANT("GL_READ_BUFFER", "i", GL_READ_BUFFER), GB_CONSTANT("GL_DRAW_BUFFER", "i", GL_DRAW_BUFFER), GB_CONSTANT("GL_DOUBLEBUFFER", "i", GL_DOUBLEBUFFER), GB_CONSTANT("GL_STEREO", "i", GL_STEREO), GB_CONSTANT("GL_BITMAP", "i", GL_BITMAP), GB_CONSTANT("GL_COLOR", "i", GL_COLOR), GB_CONSTANT("GL_DEPTH", "i", GL_DEPTH), GB_CONSTANT("GL_STENCIL", "i", GL_STENCIL), GB_CONSTANT("GL_DITHER", "i", GL_DITHER), GB_CONSTANT("GL_RGB", "i", GL_RGB), GB_CONSTANT("GL_RGBA", "i", GL_RGBA), /* Implementation limits */ GB_CONSTANT("GL_MAX_LIST_NESTING", "i", GL_MAX_LIST_NESTING), GB_CONSTANT("GL_MAX_ATTRIB_STACK_DEPTH", "i", GL_MAX_ATTRIB_STACK_DEPTH), GB_CONSTANT("GL_MAX_NAME_STACK_DEPTH", "i", GL_MAX_NAME_STACK_DEPTH), GB_CONSTANT("GL_MAX_PROJECTION_STACK_DEPTH", "i", GL_MAX_PROJECTION_STACK_DEPTH), GB_CONSTANT("GL_MAX_TEXTURE_STACK_DEPTH", "i", GL_MAX_TEXTURE_STACK_DEPTH), GB_CONSTANT("GL_MAX_EVAL_ORDER", "i", GL_MAX_EVAL_ORDER), GB_CONSTANT("GL_MAX_LIGHTS", "i", GL_MAX_LIGHTS), GB_CONSTANT("GL_MAX_CLIP_PLANES", "i", GL_MAX_CLIP_PLANES), GB_CONSTANT("GL_MAX_TEXTURE_SIZE", "i", GL_MAX_TEXTURE_SIZE), GB_CONSTANT("GL_MAX_PIXEL_MAP_TABLE", "i", GL_MAX_PIXEL_MAP_TABLE), GB_CONSTANT("GL_MAX_VIEWPORT_DIMS", "i", GL_MAX_VIEWPORT_DIMS), GB_CONSTANT("GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", "i", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH), GB_CONSTANT("GL_MAX_MODELVIEW_STACK_DEPTH", "i", GL_MAX_MODELVIEW_STACK_DEPTH), /* Gets */ GB_CONSTANT("GL_ATTRIB_STACK_DEPTH", "i", GL_ATTRIB_STACK_DEPTH), GB_CONSTANT("GL_CLIENT_ATTRIB_STACK_DEPTH", "i", GL_CLIENT_ATTRIB_STACK_DEPTH), GB_CONSTANT("GL_COLOR_CLEAR_VALUE", "i", GL_COLOR_CLEAR_VALUE), GB_CONSTANT("GL_COLOR_WRITEMASK", "i", GL_COLOR_WRITEMASK), GB_CONSTANT("GL_CURRENT_INDEX", "i", GL_CURRENT_INDEX), GB_CONSTANT("GL_CURRENT_COLOR", "i", GL_CURRENT_COLOR), GB_CONSTANT("GL_CURRENT_NORMAL", "i", GL_CURRENT_NORMAL), GB_CONSTANT("GL_CURRENT_RASTER_COLOR", "i", GL_CURRENT_RASTER_COLOR), GB_CONSTANT("GL_CURRENT_RASTER_DISTANCE", "i", GL_CURRENT_RASTER_DISTANCE), GB_CONSTANT("GL_CURRENT_RASTER_INDEX", "i", GL_CURRENT_RASTER_INDEX), GB_CONSTANT("GL_CURRENT_RASTER_POSITION", "i", GL_CURRENT_RASTER_POSITION), GB_CONSTANT("GL_CURRENT_RASTER_TEXTURE_COORDS", "i", GL_CURRENT_RASTER_TEXTURE_COORDS), GB_CONSTANT("GL_CURRENT_RASTER_POSITION_VALID", "i", GL_CURRENT_RASTER_POSITION_VALID), GB_CONSTANT("GL_CURRENT_TEXTURE_COORDS", "i", GL_CURRENT_TEXTURE_COORDS), GB_CONSTANT("GL_INDEX_CLEAR_VALUE", "i", GL_INDEX_CLEAR_VALUE), GB_CONSTANT("GL_INDEX_MODE", "i", GL_INDEX_MODE), GB_CONSTANT("GL_INDEX_WRITEMASK", "i", GL_INDEX_WRITEMASK), GB_CONSTANT("GL_MODELVIEW_MATRIX", "i", GL_MODELVIEW_MATRIX), GB_CONSTANT("GL_MODELVIEW_STACK_DEPTH", "i", GL_MODELVIEW_STACK_DEPTH), GB_CONSTANT("GL_NAME_STACK_DEPTH", "i", GL_NAME_STACK_DEPTH), GB_CONSTANT("GL_PROJECTION_MATRIX", "i", GL_PROJECTION_MATRIX), GB_CONSTANT("GL_PROJECTION_STACK_DEPTH", "i", GL_PROJECTION_STACK_DEPTH), GB_CONSTANT("GL_RENDER_MODE", "i", GL_RENDER_MODE), GB_CONSTANT("GL_RGBA_MODE", "i", GL_RGBA_MODE), GB_CONSTANT("GL_TEXTURE_MATRIX", "i", GL_TEXTURE_MATRIX), GB_CONSTANT("GL_TEXTURE_STACK_DEPTH", "i", GL_TEXTURE_STACK_DEPTH), GB_CONSTANT("GL_VIEWPORT", "i", GL_VIEWPORT), /* Evaluators */ GB_CONSTANT("GL_AUTO_NORMAL", "i", GL_AUTO_NORMAL), #if 0 /* Evaluators */ #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 #endif /* Hints */ GB_CONSTANT("GL_FOG_HINT", "i", GL_FOG_HINT), GB_CONSTANT("GL_LINE_SMOOTH_HINT", "i", GL_LINE_SMOOTH_HINT), GB_CONSTANT("GL_PERSPECTIVE_CORRECTION_HINT", "i", GL_PERSPECTIVE_CORRECTION_HINT), GB_CONSTANT("GL_POINT_SMOOTH_HINT", "i", GL_POINT_SMOOTH_HINT), GB_CONSTANT("GL_POLYGON_SMOOTH_HINT", "i", GL_POLYGON_SMOOTH_HINT), GB_CONSTANT("GL_DONT_CARE", "i", GL_DONT_CARE), GB_CONSTANT("GL_FASTEST", "i", GL_FASTEST), GB_CONSTANT("GL_NICEST", "i", GL_NICEST), /* Scissor box */ GB_CONSTANT("GL_SCISSOR_BOX", "i", GL_SCISSOR_BOX), GB_CONSTANT("GL_SCISSOR_TEST", "i", GL_SCISSOR_TEST), #if 0 /* Pixel Mode / Transfer */ #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #endif /* Texture mapping */ GB_CONSTANT("GL_TEXTURE_ENV", "i", GL_TEXTURE_ENV), GB_CONSTANT("GL_TEXTURE_ENV_MODE", "i", GL_TEXTURE_ENV_MODE), GB_CONSTANT("GL_TEXTURE_1D", "i", GL_TEXTURE_1D), GB_CONSTANT("GL_TEXTURE_2D", "i", GL_TEXTURE_2D), GB_CONSTANT("GL_TEXTURE_WRAP_S", "i", GL_TEXTURE_WRAP_S), GB_CONSTANT("GL_TEXTURE_WRAP_T", "i", GL_TEXTURE_WRAP_T), GB_CONSTANT("GL_TEXTURE_MAG_FILTER", "i", GL_TEXTURE_MAG_FILTER), GB_CONSTANT("GL_TEXTURE_MIN_FILTER", "i", GL_TEXTURE_MIN_FILTER), GB_CONSTANT("GL_TEXTURE_ENV_COLOR", "i", GL_TEXTURE_ENV_COLOR), GB_CONSTANT("GL_TEXTURE_GEN_S", "i", GL_TEXTURE_GEN_S), GB_CONSTANT("GL_TEXTURE_GEN_T", "i", GL_TEXTURE_GEN_T), GB_CONSTANT("GL_TEXTURE_GEN_MODE", "i", GL_TEXTURE_GEN_MODE), GB_CONSTANT("GL_TEXTURE_BORDER_COLOR", "i", GL_TEXTURE_BORDER_COLOR), GB_CONSTANT("GL_TEXTURE_WIDTH", "i", GL_TEXTURE_WIDTH), GB_CONSTANT("GL_TEXTURE_HEIGHT", "i", GL_TEXTURE_HEIGHT), GB_CONSTANT("GL_TEXTURE_BORDER", "i", GL_TEXTURE_BORDER), GB_CONSTANT("GL_TEXTURE_COMPONENTS", "i", GL_TEXTURE_COMPONENTS), GB_CONSTANT("GL_TEXTURE_RED_SIZE", "i", GL_TEXTURE_RED_SIZE), GB_CONSTANT("GL_TEXTURE_GREEN_SIZE", "i", GL_TEXTURE_GREEN_SIZE), GB_CONSTANT("GL_TEXTURE_BLUE_SIZE", "i", GL_TEXTURE_BLUE_SIZE), GB_CONSTANT("GL_TEXTURE_ALPHA_SIZE", "i", GL_TEXTURE_ALPHA_SIZE), GB_CONSTANT("GL_TEXTURE_LUMINANCE_SIZE", "i", GL_TEXTURE_LUMINANCE_SIZE), GB_CONSTANT("GL_TEXTURE_INTENSITY_SIZE", "i", GL_TEXTURE_INTENSITY_SIZE), GB_CONSTANT("GL_NEAREST_MIPMAP_NEAREST", "i", GL_NEAREST_MIPMAP_NEAREST), GB_CONSTANT("GL_NEAREST_MIPMAP_LINEAR", "i", GL_NEAREST_MIPMAP_LINEAR), GB_CONSTANT("GL_LINEAR_MIPMAP_NEAREST", "i", GL_LINEAR_MIPMAP_NEAREST), GB_CONSTANT("GL_LINEAR_MIPMAP_LINEAR", "i", GL_LINEAR_MIPMAP_LINEAR), GB_CONSTANT("GL_OBJECT_LINEAR", "i", GL_OBJECT_LINEAR), GB_CONSTANT("GL_OBJECT_PLANE", "i", GL_OBJECT_PLANE), GB_CONSTANT("GL_EYE_LINEAR", "i", GL_EYE_LINEAR), GB_CONSTANT("GL_EYE_PLANE", "i", GL_EYE_PLANE), GB_CONSTANT("GL_SPHERE_MAP", "i", GL_SPHERE_MAP), GB_CONSTANT("GL_DECAL", "i", GL_DECAL), GB_CONSTANT("GL_MODULATE", "i", GL_MODULATE), GB_CONSTANT("GL_NEAREST", "i", GL_NEAREST), GB_CONSTANT("GL_REPEAT", "i", GL_REPEAT), GB_CONSTANT("GL_CLAMP", "i", GL_CLAMP), GB_CONSTANT("GL_S", "i", GL_S), GB_CONSTANT("GL_T", "i", GL_T), GB_CONSTANT("GL_R", "i", GL_R), GB_CONSTANT("GL_Q", "i", GL_Q), GB_CONSTANT("GL_TEXTURE_GEN_R", "i", GL_TEXTURE_GEN_R), GB_CONSTANT("GL_TEXTURE_GEN_Q", "i", GL_TEXTURE_GEN_Q), #if 0 /* OpenGL 1.1 */ GB_CONSTANT("ProxyTexture1d", "i", GL_PROXY_TEXTURE_1D), GB_CONSTANT("ProxyTexture2d", "i", GL_PROXY_TEXTURE_2D), GB_CONSTANT("TexturePriority", "i", GL_TEXTURE_PRIORITY), GB_CONSTANT("TextureResident", "i", GL_TEXTURE_RESIDENT), GB_CONSTANT("TextureBinding1d", "i", GL_TEXTURE_BINDING_1D), GB_CONSTANT("TextureBinding2d", "i", GL_TEXTURE_BINDING_2D), GB_CONSTANT("TextureInternalFormat", "i", GL_TEXTURE_INTERNAL_FORMAT), GB_CONSTANT("Alpha4", "i", GL_ALPHA4), GB_CONSTANT("Alpha8", "i", GL_ALPHA8), GB_CONSTANT("Alpha12", "i", GL_ALPHA12), GB_CONSTANT("Alpha16", "i", GL_ALPHA16), GB_CONSTANT("Luminance4", "i", GL_LUMINANCE4), GB_CONSTANT("Luminance8", "i", GL_LUMINANCE8), GB_CONSTANT("Luminance12", "i", GL_LUMINANCE12), GB_CONSTANT("Luminance16", "i", GL_LUMINANCE16), GB_CONSTANT("Luminance4Alpha4", "i", GL_LUMINANCE4_ALPHA4), GB_CONSTANT("Luminance6Alpha2", "i", GL_LUMINANCE6_ALPHA2), GB_CONSTANT("Luminance8Alpha8", "i", GL_LUMINANCE8_ALPHA8), GB_CONSTANT("Luminance12Alpha4", "i", GL_LUMINANCE12_ALPHA4), GB_CONSTANT("Luminance12Alpha12", "i", GL_LUMINANCE12_ALPHA12), GB_CONSTANT("Luminance16Alpha16", "i", GL_LUMINANCE16_ALPHA16), GB_CONSTANT("Intensity", "i", GL_INTENSITY), GB_CONSTANT("Intensity4", "i", GL_INTENSITY4), GB_CONSTANT("Intensity8", "i", GL_INTENSITY8), GB_CONSTANT("Intensity12", "i", GL_INTENSITY12), GB_CONSTANT("Intensity16", "i", GL_INTENSITY16), GB_CONSTANT("R3G3B2", "i", GL_R3_G3_B2), GB_CONSTANT("Rgb4", "i", GL_RGB4), GB_CONSTANT("Rgb5", "i", GL_RGB5), GB_CONSTANT("Rgb8", "i", GL_RGB8), GB_CONSTANT("Rgb10", "i", GL_RGB10), GB_CONSTANT("Rgb12", "i", GL_RGB12), GB_CONSTANT("Rgb16", "i", GL_RGB16), GB_CONSTANT("Rgba2", "i", GL_RGBA2), GB_CONSTANT("Rgba4", "i", GL_RGBA4), GB_CONSTANT("Rgb5A1", "i", GL_RGB5_A1), GB_CONSTANT("Rgba8", "i", GL_RGBA8), GB_CONSTANT("Rgb10A2", "i", GL_RGB10_A2), GB_CONSTANT("Rgba12", "i", GL_RGBA12), GB_CONSTANT("Rgba16", "i", GL_RGBA16), GB_CONSTANT("ClientPixelStoreBit", "i", GL_CLIENT_PIXEL_STORE_BIT), GB_CONSTANT("ClientVertexArrayBit", "i", GL_CLIENT_VERTEX_ARRAY_BIT), GB_CONSTANT("AllClientAttribBits", "i", GL_ALL_CLIENT_ATTRIB_BITS), GB_CONSTANT("ClientAllAttribBits", "i", GL_CLIENT_ALL_ATTRIB_BITS), /* texture_border_clamp */ GB_CONSTANT("ClampToBorder", "i", GL_CLAMP_TO_BORDER), #endif GB_END_DECLARE };