/*************************************************************************** GLframeBufferOps.c The Gambas openGL component (c) 2005-2007 Laurent Carlier BenoƮt Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __GLFRAMEBUFFEROPS_C #include "gambas.h" #include "gb_common.h" #include "main.h" #include /***************************************************************************/ BEGIN_METHOD(GLACCUM, GB_INTEGER operation; GB_FLOAT value) glAccum(VARG(operation), VARG(value)); END_METHOD BEGIN_METHOD(GLALPHAFUNC, GB_INTEGER function; GB_FLOAT reference) glAlphaFunc(VARG(function), VARG(reference)); END_METHOD BEGIN_METHOD(GLBLENDFUNC, GB_INTEGER sfactor; GB_INTEGER dfactor) glBlendFunc(VARG(sfactor), VARG(dfactor)); END_METHOD BEGIN_METHOD(GLCLEAR, GB_INTEGER mask) glClear(VARG(mask)); END_METHOD BEGIN_METHOD(GLCLEARACCUM, GB_FLOAT red; GB_FLOAT green; GB_FLOAT blue; GB_FLOAT alpha) glClearAccum(VARG(red), VARG(green), VARG(blue), VARG(alpha)); END_METHOD BEGIN_METHOD(GLCLEARCOLOR, GB_FLOAT red; GB_FLOAT green; GB_FLOAT blue; GB_FLOAT alpha) glClearColor(VARG(red), VARG(green), VARG(blue), VARG(alpha)); END_METHOD BEGIN_METHOD(GLCLEARDEPTH, GB_FLOAT depth) glClearDepth(VARG(depth)); END_METHOD BEGIN_METHOD(GLCLEARINDEX, GB_FLOAT value) glClearIndex(VARG(value)); END_METHOD BEGIN_METHOD(GLCLEARSTENCIL, GB_INTEGER value) glClearStencil(VARG(value)); END_METHOD BEGIN_METHOD(GLCOLORMASK, GB_BOOLEAN red; GB_BOOLEAN green; GB_BOOLEAN blue; GB_BOOLEAN alpha) glColorMask(VARG(red), VARG(green), VARG(blue), VARG(alpha)); END_METHOD BEGIN_METHOD(GLDEPTHFUNC, GB_INTEGER function) glDepthFunc(VARG(function)); END_METHOD BEGIN_METHOD(GLDEPTHMASK, GB_BOOLEAN flag) glDepthMask(VARG(flag)); END_METHOD BEGIN_METHOD(GLDRAWBUFFER, GB_INTEGER mode) glDrawBuffer(VARG(mode)); END_METHOD BEGIN_METHOD(GLINDEXMASK, GB_INTEGER mask) glIndexMask(VARG(mask)); END_METHOD BEGIN_METHOD(GLLOGICOP, GB_INTEGER opcode) glLogicOp(VARG(opcode)); END_METHOD BEGIN_METHOD(GLSCISSOR, GB_INTEGER x; GB_INTEGER y; GB_INTEGER width; GB_INTEGER height) glScissor(VARG(x), VARG(y), VARG(width), VARG(height)); END_METHOD BEGIN_METHOD(GLSTENCILFUNC, GB_INTEGER function; GB_INTEGER reference; GB_INTEGER mask) glStencilFunc(VARG(function), VARG(reference), VARG(mask)); END_METHOD BEGIN_METHOD(GLSTENCILMASK, GB_INTEGER mask) glStencilMask(VARG(mask)); END_METHOD BEGIN_METHOD(GLSTENCILOP, GB_INTEGER fail; GB_INTEGER zfail; GB_INTEGER zpass) glStencilOp(VARG(fail), VARG(zfail), VARG(zpass)); END_METHOD