/*************************************************************************** GLtextureMapping.c The Gambas openGL component (c) 2005-2007 Laurent Carlier BenoƮt Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __GLTEXTUREMAPPING_C #include "gambas.h" #include "gb_common.h" #include "main.h" #include BEGIN_METHOD(GLBINDTEXTURE, GB_INTEGER target; GB_INTEGER texture) glBindTexture(VARG(target), VARG(texture)); END_METHOD BEGIN_METHOD(GLCOPYTEXIMAGE1D, GB_INTEGER Ta; GB_INTEGER Le; GB_INTEGER Fo; GB_INTEGER X; GB_INTEGER Y; GB_INTEGER Wi; GB_INTEGER Bo) glCopyTexImage1D(VARG(Ta), VARG(Le), VARG(Fo), VARG(X), VARG(Y), VARG(Wi), VARG(Bo)); END_METHOD BEGIN_METHOD(GLCOPYTEXIMAGE2D, GB_INTEGER Ta; GB_INTEGER Le; GB_INTEGER Fo; GB_INTEGER X; GB_INTEGER Y; GB_INTEGER Wi; GB_INTEGER He; GB_INTEGER Bo) glCopyTexImage2D(VARG(Ta), VARG(Le), VARG(Fo), VARG(X), VARG(Y), VARG(Wi), VARG(He), VARG(Bo)); END_METHOD BEGIN_METHOD(GLDELETETEXTURES, GB_OBJECT textures) GB_ARRAY iArray = (GB_ARRAY) VARG(textures); int i,count = GB.Array.Count(iArray); GLuint texture[1]; if (count<=0) return; for (i=0;i4) count==4; for (i=0;i4) count==4; for (i=0;i4) count==4; for (i=0;i4) count==4; for (i=0;i