/*************************************************************************** gb.form.action.h (c) 2000-2007 Benoit Minisini This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. ***************************************************************************/ #define __GB_FORM_ACTION_H /*************************************************************************** #define HAS_ACTION(_widget) If a widget has the action flag set. #define SET_ACTION(_widget, _flag) Sets or clears the action flag. ***************************************************************************/ static GB_FUNCTION _action_register_func; static GB_FUNCTION _action_raise_func; static GB_FUNCTION _action_get_func; static void init_action() { static bool init = false; if (init) return; GB.GetFunction(&_action_register_func, GB.FindClass("Action"), "Register", "os", ""); GB.GetFunction(&_action_raise_func, GB.FindClass("Action"), "Raise", "o", ""); GB.GetFunction(&_action_get_func, GB.FindClass("Action"), "Get", "o", "s"); init = true; } void CACTION_register(void *control, const char *key) { //qDebug("CACTION_register: (%s %p) %s", GB.GetClassName(control), control, key); //fprintf(stderr, "CACTION_register: (%s %p %p) %s\n", GB.GetClassName(control), control, ((CWIDGET *)control)->widget, key); //if (!IS_VALID(control)) // return; if ((!key || !*key) && !HAS_ACTION(control)) //&& !GB.Is(control, CLASS_UserControl) && !GB.Is(control, CLASS_UserContainer)) return; init_action(); GB.Push(2, GB_T_OBJECT, control, GB_T_STRING, key, 0); GB.Call(&_action_register_func, 2, true); SET_ACTION(control, key && *key); } void CACTION_raise(void *control) { //if (!IS_VALID(control)) // return; init_action(); //qDebug("CACTION_raise: (%s %p)", GB.GetClassName(THIS), THIS); if (!HAS_ACTION(control)) return; GB.Push(1, GB_T_OBJECT, control); GB.Call(&_action_raise_func, 1, true); } void CACTION_get(void *control) { //if (!IS_VALID(control)) // return; init_action(); GB.Push(1, GB_T_OBJECT, control); GB.Call(&_action_get_func, 1, false); // The result is in the good place, as if we did a GB.ReturnString() }