/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file egl_and_glx_different_pointers.c * * Tests that epoxy correctly handles an EGL and GLX implementation * that return different function pointers between the two. * * This is the case for EGL and GLX on nvidia binary drivers * currently, but is also the case if someone has nvidia binary GLX * installed but still has Mesa (software) EGL installed. This seems * common enough that we should make sure things work. */ #define _GNU_SOURCE #include #include #include #include #include #include #include "epoxy/gl.h" #include "epoxy/egl.h" #include "epoxy/glx.h" #include "egl_common.h" #include "glx_common.h" #include "dlwrap.h" #define GLX_FAKED_VENDOR_STRING "libepoxy override GLX" #define EGL_FAKED_VENDOR_STRING "libepoxy override EGL" #define GL_CREATESHADER_VALUE 1234 #define GLES2_CREATESHADER_VALUE 5678 const char *override_GLES2_glGetString(GLenum e); const char *override_GL_glGetString(GLenum e); GLuint override_GLES2_glCreateShader(GLenum e); GLuint override_GL_glCreateShader(GLenum e); const char * override_GL_glGetString(GLenum e) { if (e == GL_VENDOR) return GLX_FAKED_VENDOR_STRING; return DEFER_TO_GL("libGL.so.1", override_GL_glGetString, "glGetString", (e)); } const char * override_GLES2_glGetString(GLenum e) { if (e == GL_VENDOR) return EGL_FAKED_VENDOR_STRING; return DEFER_TO_GL("libGLESv2.so.2", override_GLES2_glGetString, "glGetString", (e)); } GLuint override_GL_glCreateShader(GLenum type) { return GL_CREATESHADER_VALUE; } GLuint override_GLES2_glCreateShader(GLenum type) { return GLES2_CREATESHADER_VALUE; } #ifdef USE_GLX static bool make_glx_current_and_test(Display *dpy, GLXContext ctx, Drawable draw) { const char *string; GLuint shader; bool pass = true; glXMakeCurrent(dpy, draw, ctx); if (!epoxy_is_desktop_gl()) { fprintf(stderr, "Claimed to be ES\n"); pass = false; } string = (const char *)glGetString(GL_VENDOR); printf("GLX vendor: %s\n", string); shader = glCreateShader(GL_FRAGMENT_SHADER); if (shader != GL_CREATESHADER_VALUE) { fprintf(stderr, "glCreateShader() returned %d instead of %d\n", shader, GL_CREATESHADER_VALUE); pass = false; } pass = pass && !strcmp(string, GLX_FAKED_VENDOR_STRING); return pass; } static void init_glx(Display **out_dpy, GLXContext *out_ctx, Drawable *out_draw) { Display *dpy = get_display_or_skip(); make_glx_context_current_or_skip(dpy); *out_dpy = dpy; *out_ctx = glXGetCurrentContext(); *out_draw= glXGetCurrentDrawable(); } #endif /* USE_GLX */ #ifdef USE_EGL static bool make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx) { const char *string; GLuint shader; bool pass = true; eglMakeCurrent(dpy, NULL, NULL, ctx); if (epoxy_is_desktop_gl()) { fprintf(stderr, "Claimed to be desktop\n"); pass = false; } if (epoxy_gl_version() < 20) { fprintf(stderr, "Claimed to be GL version %d\n", epoxy_gl_version()); pass = false; } shader = glCreateShader(GL_FRAGMENT_SHADER); if (shader != GLES2_CREATESHADER_VALUE) { fprintf(stderr, "glCreateShader() returned %d instead of %d\n", shader, GLES2_CREATESHADER_VALUE); pass = false; } string = (const char *)glGetString(GL_VENDOR); printf("EGL vendor: %s\n", string); pass = pass && !strcmp(string, EGL_FAKED_VENDOR_STRING); return pass; } static void init_egl(EGLDisplay **out_dpy, EGLContext *out_ctx) { EGLDisplay *dpy = get_egl_display_or_skip(); static const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLContext ctx; EGLConfig cfg; EGLint count; if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context")) errx(77, "Test requires EGL_KHR_surfaceless_context"); eglBindAPI(EGL_OPENGL_ES_API); if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count)) errx(77, "Couldn't get an EGLConfig\n"); ctx = eglCreateContext(dpy, cfg, NULL, context_attribs); if (!ctx) errx(77, "Couldn't create a GLES2 context\n"); *out_dpy = dpy; *out_ctx = ctx; } #endif /* USE_EGL */ int main(int argc, char **argv) { bool pass = true; #ifdef USE_EGL EGLDisplay *egl_dpy; EGLContext egl_ctx; #endif #ifdef USE_GLX Display *glx_dpy; GLXContext glx_ctx; Drawable glx_draw; #endif /* Force epoxy to have loaded both EGL and GLX libs already -- we * can't assume anything about symbol resolution based on having * EGL or GLX loaded. */ (void)glXGetCurrentContext(); (void)eglGetCurrentContext(); #ifdef USE_GLX init_glx(&glx_dpy, &glx_ctx, &glx_draw); pass = make_glx_current_and_test(glx_dpy, glx_ctx, glx_draw) && pass; #endif #ifdef USE_EGL init_egl(&egl_dpy, &egl_ctx); pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass; #endif #if defined(USE_GLX) && defined(USE_EGL) pass = make_glx_current_and_test(glx_dpy, glx_ctx, glx_draw) && pass; pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass; #endif return pass != true; }