VIRTUAL COMBAT (UNIX VERSION) ============================= LICENCE Copyright 1993-1996 by David Jameson All Rights Reserved This software may be freely distributed without restriction INTRODUCTION This is the second release of virtual combat, a multi-user 3d game running under X11 and Windows. The game is a battle simulation, with each player being represented by a 3d object. The idea of the game is to be the last person left alive in the game. The Windows, Linux and Solaris versions include sound effects. The following versions of the game are available: ftp.winsite.com:/pub/pc/win95/games/ VIRCOM20.ZIP - Windows 95/NT version of client and server & Windows 3.1 version of client ftp.x.org:/contrib/games/multiplayer/vircom/ vircom-2.0-mips-ultrix.tar.Z - MIPS-Ultrix (e.g. DECStation) version vircom-2.01-intel-linux.tar.Z - Intel Linux (a.out) version vircom-2.0-sparc-solaris1.tar.Z - SPARC Solaris 1 (SunOs 4) version vircom-2.01-sparc-solaris2.tar.Z - SPARC Solaris 2 (SunOs 5) version The source code is not being distributed. REQUIREMENTS - A UNIX, Windows 95 or NT machine to run the server on - Either an X-server or Windows (3.1, 95 or NT) PC to run the client - TCP/IP - Hardware floating point AUTHOR David Jameson (freeside@dircon.co.uk or ae553@yfn.ysu.edu) HISTORY Version 1.0 (UNIX only), released November 1993. Version 2.0, released February 1996: - Windows versions of client and server written - Robots added - New 3d world designed - Improved 3d engine - Added configuration options to server - Added team games - Increased max number of players - Lots of minor bug fixes and improvements Version 2.01, released March 1996: - Fixed some signal handling problems in the Linux version - Included statically linked Linux version of executables - Fixed problem in Solaris 2 version which caused the server to use 100% of CPU time when a player logged off