# TUD Changes

## Version: 0.8.0 released at 8 Jan 1999

- Auto follow is much better now. Followers get all waypoints of parent.
- Lend / Give / Take Back / Give back work
- Friend / Enemy selection works again
- Client actions on right mouse click are better now.

  ## Version: 0.7.18

- Painted much better GUI
- Fixed many bugs
- Vehicles now have a restricted capacity for objects
- Started the player menu

  ## Version: 0.7.16

- Objects and Vehicles may need now other objects to be build (this is not yet displayed)
- Added some displays
- Added buttons with fixed size (sprites are zoomed to maxpect) menu.H

  ## Version: 0.7.12

- replaced stringtype.h with string
- Everything in one Window
- Much better user interface
- TUD is now simply licensed by the Artistic License
- moved the TUD www pages to http://www-ti.informatik.uni-tuebingen.de/~thiele/tud/doc/tud.html

  ## Version: 0.7.10 released at 28 Jul 1998

- Now compilable with egcs. But only with a snapshot (not compileable with egcs-1.0.3 release - you need a newer one)

  ## Version: 0.7.8 released at 28 Jun 1998

- Fixed problems with newer compilers (typeof construct)
- Started to extract a game engine (2D layered - verry fast and simple)

  ## Version: 0.7.6 released at 4 Feb 1998

- Added sound
- More than one canon on one vehicle
- Factories are buildable
- Now there can be different ammos and they are needed to shoot
- Game starts with your first "object" in the middle
- Game should be compileable on Solaris (Thanks to Bjoern Augustsson)
- Made the landscape 6 times bigger

  ## Version: 0.7.4 released at 17 Dec 1997

- Replaced usage of String.h and strclass.h with string
- Linked libstdc++ statically, hope this fixes the problem with the binaries
- Fixed some problems with the source
- Added this change log
- Improved the documents
- Made some speedups in the graphics
- Added setup file for client
- Added visibility mask mode

  Last modified: Fri Jan 8 20:25:57 CET 1999