TUD Changes
Version: 0.8.0 released at 8 Jan 1999
Auto follow is much better now. Followers get all waypoints of parent.
Lend / Give / Take Back / Give back work
Friend / Enemy selection works again
Client actions on right mouse click are better now.
Version: 0.7.18
Painted much better GUI
Fixed many bugs
Vehicles now have a restricted capacity for objects
Started the player menu
Version: 0.7.16
Objects and Vehicles may need now other objects to be build (this is not yet displayed)
Added some displays
Added buttons with fixed size (sprites are zoomed to maxpect) menu.H
Version: 0.7.12
replaced stringtype.h with string
Everything in one Window
Much better user interface
TUD is now simply licensed by the Artistic License
moved the TUD www pages to http://www-ti.informatik.uni-tuebingen.de/~thiele/tud/doc/tud.html
Version: 0.7.10 released at 28 Jul 1998
Now compilable with egcs. But only with a snapshot (not compileable with egcs-1.0.3 release - you need a newer one)
Version: 0.7.8 released at 28 Jun 1998
Fixed problems with newer compilers (typeof construct)
Started to extract a game engine (2D layered - verry fast and simple)
Version: 0.7.6 released at 4 Feb 1998
Added sound
More than one canon on one vehicle
Factories are buildable
Now there can be different ammos and they are needed to shoot
Game starts with your first "object" in the middle
Game should be compileable on Solaris (Thanks to Bjoern Augustsson)
Made the landscape 6 times bigger
Version: 0.7.4 released at 17 Dec 1997
Replaced usage of String.h and strclass.h with string
Linked libstdc++ statically, hope this fixes the problem with the binaries
Fixed some problems with the source
Added this change log
Improved the documents
Made some speedups in the graphics
Added setup file for client
Added visibility mask mode
Jens Thiele
Last modified: Fri Jan 8 20:25:57 CET 1999