layer object
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layer_spritetype(screentype *_scrptr, layertype *_layer, spritetype *_sprite, int _x=0, int _y=0, float _dir=0, float _zoom=1)
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layer_spritetype(screentype *_scrptr, layertype *_layer, const char *spritename, int _x=0, int _y=0, float _dir=0, float _zoom=1)
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~layer_spritetype()
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void paint()
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void paint_to(const rechtecktype &rect)
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void modify_sprite(int _x, int _y, float _dir=0, float _zoom=1)
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rechtecktype get_back()
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layertype* get_layer()
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void calc_rectangle()
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screentype* screenptr
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layertype* layer
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spritetype* sprite
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int x
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float dir
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rechtecktype back
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bool alloced
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layer object
alphabetic index hierarchy of classes
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