##

> layer object

layer_spritetype(screentype *_scrptr, layertype *_layer, spritetype *_sprite, int _x=0, int _y=0, float _dir=0, float _zoom=1)
layer_spritetype(screentype *_scrptr, layertype *_layer, const char *spritename, int _x=0, int _y=0, float _dir=0, float _zoom=1)
~layer_spritetype()
void paint()
void paint_to(const rechtecktype &rect)
void modify_sprite(int _x, int _y, float _dir=0, float _zoom=1)
rechtecktype get_back()
layertype* get_layer()
void calc_rectangle()
screentype* screenptr
layertype* layer
spritetype* sprite
int x
float dir
rechtecktype back
bool alloced

> layer object

alphabetic index hierarchy of classes

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