| Rvcg-package | Interface between R and vcglib libraries for mesh operations |
| checkFaceOrientation | check the orientation of a mesh |
| dummyhead | dummyhead - dummy head and landmarks |
| dummyhead.lm | dummyhead - dummy head and landmarks |
| dummyhead.mesh | dummyhead - dummy head and landmarks |
| humface | Example mesh and landmarks |
| humface.lm | Example mesh and landmarks |
| humfaceClean | Example mesh and landmarks |
| meshInfo | print number of vertices and triangular faces of a mesh |
| meshintegrity | check if an object of class mesh3d contains valid data |
| nfaces | get number of vertices from a mesh |
| nverts | get number of vertices from a mesh |
| raysearchMulti | Find all intersections of rays and a mesh |
| Rvcg | Interface between R and vcglib libraries for mesh operations |
| setRays | helper function to create an object to be processed by vcgRaySearch |
| vcgArea | compute surface area of a triangular mesh |
| vcgBallPivoting | Ball pivoting surface reconstruction |
| vcgBary | get barycenters of all faces of a triangular mesh |
| vcgBorder | find all border vertices and faces of a triangular mesh |
| vcgBox | create platonic objects as triangular meshes |
| vcgClean | Clean triangular surface meshes |
| vcgClost | Project coordinates onto a target triangular surface mesh. |
| vcgClostKD | Project coordinates onto a target triangular surface mesh using KD-tree search |
| vcgClostOnKDtreeFromBarycenters | search a KD-tree from Barycenters for multiple closest point searches on a mesh |
| vcgCone | create platonic objects as triangular meshes |
| vcgCreateKDtree | create a KD-tree |
| vcgCreateKDtreeFromBarycenters | create a KD-tree from Barycenters for multiple closest point searches on a mesh |
| vcgCurve | calculate curvature of a triangular mesh |
| vcgDijkstra | Compute pseudo-geodesic distances on a triangular mesh |
| vcgDodecahedron | create platonic objects as triangular meshes |
| vcgFaceNormals | Compute normalized face normals for a mesh. |
| vcgGeodesicPath | Compute geodesic path and path length between vertices on a mesh |
| vcgGeodist | Compute pseudo-geodesic distance between two points on a mesh |
| vcgGetEdge | Get all edges of a triangular mesh |
| vcgHexahedron | create platonic objects as triangular meshes |
| vcgIcosahedron | create platonic objects as triangular meshes |
| vcgImport | Import common mesh file formats. |
| vcgIsolated | Remove isolated pieces from a surface mesh or split into connected components |
| vcgIsosurface | Create Isosurface from 3D-array |
| vcgIsotropicRemeshing | Isotropically remesh a triangular surface mesh |
| vcgKDtree | perform kdtree search for 3D-coordinates. |
| vcgKmeans | fast Kmean clustering for 1D, 2D and 3D data |
| vcgMeshres | calculates the average edge length of a triangular mesh |
| vcgMetro | evaluate the difference between two triangular meshes. |
| vcgNonBorderEdge | Get all non-border edges |
| vcgObjWrite | Export meshes to OBJ-files |
| vcgOctahedron | create platonic objects as triangular meshes |
| vcgOffWrite | Export meshes to OFF-files |
| vcgPlyRead | Import ascii or binary PLY files. |
| vcgPlyWrite | Export meshes to PLY-files |
| vcgPlyWrite.matrix | Export meshes to PLY-files |
| vcgPlyWrite.mesh3d | Export meshes to PLY-files |
| vcgQEdecim | Performs Quadric Edge Decimation on triangular meshes. |
| vcgRaySearch | check if a mesh is intersected by a set of rays |
| vcgSample | Subsamples points on a mesh surface |
| vcgSearchKDtree | search an existing KD-tree |
| vcgSmooth | Smoothes a triangular mesh |
| vcgSmoothImplicit | Implicit Smoothes a triangular mesh |
| vcgSphere | create platonic objects as triangular meshes |
| vcgSphericalCap | create platonic objects as triangular meshes |
| vcgSquare | create platonic objects as triangular meshes |
| vcgStlWrite | Export meshes to STL-files |
| vcgSubdivide | subdivide the triangles of a mesh |
| vcgTetrahedron | create platonic objects as triangular meshes |
| vcgUniformRemesh | Resample a mesh uniformly |
| vcgUpdateNormals | updates vertex normals of a triangular meshes or point clouds |
| vcgVertexNeighbors | Compute mesh adjacency list representation or the vertex neighborhoods of specific mesh vertices. |
| vcgVFadj | find all faces belonging to each vertex in a mesh |
| vcgVolume | Compute volume for manifold meshes |
| vcgWrlWrite | Export meshes to WRL-files |